A downloadable game

I'm building MUSH, a card roguelite in the Slay the Spire lane with one structural difference: nothing resets. Ground you cleanse stays cleansed for the whole campaign (almost). Death doesn't end the run either: your spore scatters, you regrow as a new mushroom with your level, deck (most of it) and map knowledge, and your gear stays on the corpse. Walk back and take it off your own body. The world rots back a little while you're gone.

One resource. Radiation. It's energy, XP and currency at the same time, and you extract it from the tile you're fighting on. The deepest, most dangerous ground pays more, so the game pushes you toward the scary parts, not away from them.

Runs in the browser: https://mushroom.imperfect.ventures

I need 30 to 60 minutes and blunt answers. Three questions:

  1. Is the fight fun? Not the map, not the art. The card fight.
  2. Where were you confused, and for how long?
  3. When did you want to stop, and why?

Type any name at the door: runs log automatically and the name keeps testers apart. One honest comment beats a hundred rows of data though.

It's a prototype and I'm not trying to sugarcoat it, it's rough around the edges. The art is AI (Midjourney), directed by me; the design, the rules and the words are mine, and the page is tagged accordingly. I'm not asking you to judge the paint. I'm asking if the fight underneath is worth building a real game on.

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